Sep 17, 2006, 09:11 PM // 21:11
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#25
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Well Im sick of seeing the whole HB sux vs Orison so Im absolutely had to write something.
Maybe K U J A's tone is a bit harsh... BUT the fact is he's right no matter what way you spin it.
Orison is better in basically EVERY WAY compared to what HB is. Now Im not sayin HB is a horrible skill because it has its uses just NOT in a pure healing build IMHO.
There are better options, so many good heals. There are many things I would rather run than healing breeze.
Orison X 2 is better than HB every step of the way. You can use it twice on different parties, it can't be removed/shattered/etc, and it gets the bonus's from Divine Favor.
TBH in a pure healing build Orison >>>>> HB. Some situations HB is great, I just don't think this is one of them.
Oh and I think 15 healing is a great number to use for attributes.
I actually just recently changed from 16 healing (with sup rune, obviously) to using 2 Major runes (yes I said it, Im using MAJOR runes)
I only get -70 hp degen instead of 75 (yes not a big deal I admit) BUT I get +2 to Healing and an additional +2 to Divine Favor (so almost 7 points extra heals). I think that is a pretty large amount. I haven't played with this a ton yet but I really think its a good call. I know some people may disagree with me and thats ok, play how you want. IMO though, it should be great. 15 healing 11+ DF and the rest inspiration (Insp Hex/Channelling).
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